Home Industry Gamification Reviving Dijkstra: Efficient P...
Gamification
Business Fortune
05 June, 2025
Every game developer eventually grapples with the same problem: how to make virtual characters move through space in a way that feels smart, responsive, and computationally inexpensive. Whether you're working on a real-time strategy game, a turn-based sim, or a simple grid puzzler, pathfinding remains a foundational challenge.
In the age of GPU-based solutions and neural path predictors, it might seem counterintuitive to revisit Dijkstra’s algorithm — a technique taught in first-year computer science courses. But in my experience designing performance-conscious systems for mobile and desktop titles, Dijkstra still has unique advantages — especially in deterministic or grid-based environments.
This article is the result of my own R&D work building experimental game systems and AI prototypes. I’m sharing these insights to help fellow developers who are balancing performance, simplicity, and control in their game engines.
Why Dijkstra Still Matters
At its core, Dijkstra’s algorithm calculates the shortest path from a starting node to all other nodes in a weighted graph. It’s deterministic, relatively easy to implement, and guarantees optimal paths when edge weights are non-negative. These qualities make it an attractive tool for:
But beyond textbook applications, Dijkstra’s algorithm offers something that many developers still need today: predictability and control.
In contemporary game development, Dijkstra isn’t just about moving a character from point A to point B. It’s about shaping the player's experience by crafting how non-player characters (NPCs) move, how threats emerge, and even how resources are distributed across a game world.
Some emerging use cases include:
The industry gold standard for pathfinding is often A*, and for good reason — it’s faster for single-pair routing thanks to its heuristic component. But A*’s strength is also its limitation: it's most efficient when you know exactly where you’re going.
Dijkstra, by contrast, shines when:
In server-based games or peer-to-peer simulations, these qualities can be critical.
For indie teams or solo developers working without AAA cloud infrastructure, the beauty of Dijkstra lies in its simplicity:
In a world increasingly shaped by probabilistic AI, there’s immense value in algorithms that are explainable and tunable by hand.
As developers, we often chase novelty — but teaching and mentoring the next generation sometimes means showing the value of tried-and-true methods. I’ve found Dijkstra’s algorithm to be a powerful entry point for explaining core computer science concepts to junior engineers and game designers alike.
Want to explain graphs, weights, priority queues, or search space optimization? Start with Dijkstra.
Dijkstra’s algorithm is not a silver bullet, but in combination with modern tools it can be surprisingly powerful:
In short: old-school pathfinding is more than relevant — it can be a creative edge.
As the tools we use become more complex, it's easy to forget that elegant, robust solutions still matter. For developers working in strategy games, simulations, and character-driven systems, Dijkstra’s algorithm remains not just a relic of the past, but a tool for the future — if we use it right.
Andrei Kulakov is an independent game systems engineer with a focus on AI, simulation, and low-level engine design. He regularly shares open-source tools and insights with the gamedev community.