Home Industry Gaming and VFX The Veilguard Could Save a Lot...
Gaming and VFX
Business Fortune
12 November, 2024
Though occasionally it's worth mentioning, game development is frequently disregarded. Many noted that the developers had at least tried when Suicide Squad: Kill the Justice League didn't work out.
They appeared to get away with it because they were Rocksteady. Like Charles Bukowski's tombstone, I maintained that it was pointless to attempt. That's how I still feel. However, the background of Dragon Age: The Veilguard is too strong to be disregarded.
People fervently wanted the Suicide Squad crew to get a second chance, and I understand that. After every video game studios shouldn't be shut down or subject to huge layoffs. Suicide Squad was doomed from the beginning since it arrived unprepared for the post-launch effort necessary to stay in business and served out mediocre marketing. It was also far too late for the live-service trend. The rest of the problems may have been predicted, but becoming the driving force behind the Sweet Baby Inc./GamerGate 2.0 culture war was not. How can I tell? Dragon Age noticed them.
High-profile live-service failures have been a distinguishing feature of 2024 in the gaming industry. A notable example is Suicide Squad, which did far better than Concord. The Day Before had a very public humiliation as the rug was pulled out from under it, and MultiVersus eventually regained the support of its previously enthusiastic fan base, which soon turned against it. Dragon Age: This list could have included the Veilguard.
We could see other firms that previously believed it was too late to change course eventually do so, though, since Dragon Age: The Veilguard shows that it is feasible to create a successful video game on the foundation of a live-service failure without being held back.