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Fear the Spotlight: Blumhouse Games' First Title and Concept for ‘the Black Phone’ Video Game


Gaming and VFX

Blumhouse Games

This year, horror behemoth Blumhouse is honoring the scary season with more than just TV series and movies. The company has released its first-ever video game, "Fear the Spotlight."

With an emphasis on intricate storylines, puzzle solving, and a tense atmosphere, the game, created by independent firm Cozy Game Pals, is characterized as a spooky homage to great 90s horror experiences and is the ideal narrative horror game for individuals who are unfamiliar with the genre. "Fear the Spotlight," the first of multiple Blumhouse films planned, will be released on October 22. It was created by a husband-and-wife team who has a strong interest in horror and video games.

Bryan Singh, a co-founder of Cozy Game Pals, told Variety that it has been strange to be Blumhouse's first game. Additionally, he said that their level of confidence and enthusiasm for their game has been insane.

Vivian walks the empty hallways for a glimpse with the disobedient Amy in "Fear the Spotlight," which delves into Sunnyside High's sinister past. Abruptly, she finds herself abandoned and vulnerable to the beast that prowls the corridors. Vivian has to get out of its line of sight, locate her companion, and discover the horrifying, deadly reality of a tragedy that has been going on for decades.

"Fear the Spotlight" started when game developer Singh ("The Last of Us," "Uncharted 4," "Journey") and Crista Castro ("Animaniacs," Cartoon Network, and Nickelodeon) decided to quit their professions after accumulating money for two years and wanting to start their own game company, Cozy Game Pals. Although the name may appear strange to developers who are dreaming of Blumhouse horror games, the team claims that by the time you play "Fear the Spotlight," you will understand the reason behind this madness.

They're actually not cynical individuals, Singh claimed. Horror films frequently have a pessimistic view on the world, a cynical twist, or something in the end. However, after reflecting on their own desires, they continued to claim that this was the ideal game for 13-year-old Crista. They really adored these characters, and they were so authentic and representative of them. Therefore, people make a greater effort to rely on that. Hopefully, the game concludes with a touch of tenderness and empathy.

They're searching for their next project now that they've finished "Fear the Spotlight," which was significantly enlarged from their first version after Blumhouse joined the scene and provided them with the funding to develop it into a longer game for a full-width platform release. Additionally, according to the Cozy Game Pals, they would absolutely be interested in turning some Blumhouse intellectual property into a game for their new partner.


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